Microsoft Word Feature Proposal
“change this to match the goal of this project”
Overview 📱
As part of my Interaction Design Methods course for my HCI/d Master’s, we were assigned the Indiana University Athletics Department as our client for this project. We were asked by IU Athletics to design an app that utilizes data visualization from wearables. Our project focuses on visualizing the data collected by wearable technology to motivate college athletes during their workout sessions to help them improve their performance.
Team 🤝
3 Person Team
Role 👨💻
UX Designer
Tools 💻
Figma
Duration 📅
12 Weeks
The Goal
Redesign or propose features to best serve an underserved user group.
Preliminary Research 📚
Based on our literature review and ongoing research in the domain of athletics, we better understood how athlete motivation helps them improve their performance. Some insights are as follows:
Stakeholder Diagram 👪 (View on Miro Here)
Following our preliminary research, we created a stakeholder diagram that illustrates the relationships between all stakeholders, including the athlete themselves. A screenshot of the diagram is shown below. You may view the Miro board link with the diagram in full here.
Brainstorming Scope of Wearables in Athletics 📝
We organized all of our ideas from our brainstorming process into the following three categories of device purposes: Position Tracking, Smart Tech, and Biometric Visualization. The ideas organized into these categories can be seen in the image below.
Our Research Questions 🤔
How can wearables be used to track performance of the athletes?
How can we use visualization of performance and gamification to motivate athletes during practice sessions?
How can wearables be used to personalize nutrition and wellness plans?
2. User Survey 📋
In order to gain a better understanding of our target user group, college athletes, we shared a Google Form with questions based on our research. We received feedback from 10 college athletes that play team sports, with ages ranging from 18 to 23. 7 questions were asked based on their experiences focusing on:
Wearables they use
When they feel motivated/unmotivated
Performance tracking
Injuries
Survey Insights and Findings 💡
We synthesized our data from the surveys down into three key themes that became essential to our project.
The three themes were:
Motivating Athletes During Practice: Players are motivated by their coaches, teammates, family, and their own desire to get better.
“My teammates motivate me since they’re going through the same thing I am”
Tracking Athlete Performance: Players keep track of their own progress by evaluating their performance & referring to their coach's notes.
“I rely on my coaches for advice.”
“I study film to see where to improve.”
Athlete Wellness: Injury prevention is achieved by stretching, wearing protective equipment, and hydration.
“Stretching, proper weight room movements, and wearing braces helps me stay healthy.”
3. Design Curation ✏️
From our realized three themes:
Tracking Athlete Performance
Motivating Athletes During Practice
Athlete Wellness
We generated 4 early concepts of potential solutions. The following image shows the chosen solution (one that I generated) that our team decided to move forward with. You may click or tap each of the images to expand them!
4. Prototype Designs 🎨
We then generated polished, production quality designs of our prototypes using Figma.
The following image gives an overview of our Real Time Display and corresponding Mobile Application.
The following prototypes outline the login and registration screens.
The following three screens show the components within the athlete’s Home Screen.
Athletes have the ability to start a new workout and challenge their teammates to a friendly competition of a workout of their choice.
The following image shows a larger view of the Real Time Display that is updated with the team’s vitals and progress during their workouts.
4. Conclusion and takeaways 💎
Overall, I am proud of the work my team and I completed for this project. We received great feedback from the IU Athletics department that said they would be interested in implementing such a technology in their systems. I personally was able to increase and practice my design and visual skills using Figma and Miro, as well as collaborating with a remote team in order to do so. If we had more time, our team would have created a click/tap through prototype to show functionality even further. Additionally, we would want to perform usability tests with our target group of athletes to see how they feel and interact with the designs.
Thank you for viewing this project! Please feel free to view my other projects below!